

local function SpinTele(line, mobj)
if  mapheaderinfo[gamemap].shadowscoolmod
local m
local n
local o

for mobj in mobjs.iterate ()
	if mobj.type == MT_REDBOOSTER
	m = mobj.x
	n = mobj.y
	o = mobj.z
	
end
end

for p in players.iterate do
	if	p.panim == PA_ROLL

else
    P_TeleportMove(p.mo,m,n,o)
	p.mo.momy = 0
	p.mo.momz = 0    
end
end
end
end
addHook("LinedefExecute", SpinTele, "SPINI")
